The Making of Treasure Hunt | Game Jam

2026-02-03

I made a game in 12 hours for an event hosted by PlayMath.org. They had a list of games they were looking for and I chose to make the Battleship-Like game. To make the game non-violant I re-flavored it as treasure hunting instead of blowing up ships.

However, during the event PlayMath told me they didn’t want the players to just blindly click around, but to instead connect a given grid coordinate, like A5, with its actual space on the map.

To achieve this I gave each treasure piece a hint to its location. Now the player must connect these hints with the actual spots on the map.

To balance this I had planned to limit the number of spots the player could check before failing, forcing them to use the hints. But I ran out of time before I could add this feature.

Should I continue working on this game?

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